![]() They however focused on implementing a lot of secrets and challenges to satisfy gamers looking for more while avoiding frustration for the others. The overall difficulty has been toned down compared to Rayman Origins, leaving more space for a "progressive" evolution. The purpose was to obtain the same kind of difficulty/rythm/balance. Touch levels design has been completely re-worked from Wii U/Vita version to match with the other consoles. Murphy is mapped to a single button that automatically triggers his actions. Xbox 360/PS3 versions do not provide any form of touch gameplay (no options to use Vita or Smartglass as a second screen). Quick summary of information confirmed (translated from french): Here is the link to the original article (in french) : Besides being a wonderful click-bait title, the quote comes from a New Preview (game played directly at Ubi Montpellier's studios) posted by Gamekult (French website) with a lot of gameplay/content info, including bits on the VITA/PS3/XBOX360 versions.
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